The Paranormal Zone
Stan Lee's Lucky Man
Fact or Faked: Paranormal Files
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Z Nation: Series 1 Episode 12 (1)After Henry gets mauled by a bunch of jacked-up Z's, Murphy works his mind-controlling powers on Brett, forcing him to turn his gun on himself.
Z Nation: Series 1 Episode 12 (2)Janice meets a gruesome end at the hands (or teeth, rather) of her husband, who got turned into a Z during the last attempted raid on the pharmaceutical plant.
Z Nation: Series 1 Episode 12 (3)Murphy takes the opportunity to make contact with Citizen Z and ask about his search for Dr. Merch, the woman who made the zombie vaccine.
Z Nation: Series 1 Episode 12 (4)Murphy is released into the Z-infested building to steal a ton o' oxycontin, which is the best kind of currency in the zombie apocalypse.
Z Nation: Series 1 Episode 12 (5)Running around outside Mesa Pharmaceuticals are zombies on speed! And you thought you'd seen it all with the zombie bear in the last episode.
Z Nation: Series 1 Episode 12 (6)Murphy continues his little experiment by biting Brett. Can he now control his mind, too?
Z Nation: Series 1 Episode 12 (7)Murphy also seems to be able to control Henry's mind after cutting Henry's hand, mixing Zombie Messiah blood with 'normal' blood (hey, it's a theory).
Z Nation: Series 1 Episode 12 (8)Here's a twist nobody saw coming: It turns out that drinking water containing half-zombie/half-human saliva allows said half-zombie/half-human to control that person's mind. Janice is now under Murphy's telepathic command.
Z Nation: Series 1 Episode 12 (9)Murphy has a plan of his own ... and it involves spitting into Janice's canteen.
Z Nation: Series 1 Episode 12 (10)The team escapes and finds a message from Citizen Z via traffic sign, pointing the way toward the kidnapped Murphy.
Z Nation: Series 1 Episode 12 (11)Step Two of the nefarious plan: Handcuff the team to a zombie and hit the road with Murphy, whom they're forcing to help knock over a pharmaceutical manufacturing plant.
Z Nation: Series 1 Episode 12 (12)Step One of the nefarious plan: Get everyone a little drunk and give them drugs to knock them out. (How did Roberta not see THAT coming?)
Z Nation: Series 1 Episode 12 (13)The team meets up with Brett, Henry and Janice. Think of them as the crooks from a Muppet movie: not too bright and kind of just evil for the sake of being evil.
Z Nation: Series 1 Episode 12 (14)Murphy takes the opportunity to golf a few rounds, wearing the club's jacket and killing a zombie or two with a golf ball in the process.
Z Nation: Series 1 Episode 12 (15)When the team comes upon an old country club, they make contact with Citizen Z before running afoul of some well-to-do zombies.
Z Nation: Series 1 Episode 12 (16)The team continues to journey further west, once again sans Mack and Addy. Murphy's starting to lose his skin ... is he losing his humanity as well?
Z Nation: Series 1 Episode 12 (17)The team hits the road in a Mesa Pharmaceuticals van, though everyone's a little uneasy about Murphy's rather disturbing new power.
/ Thursday, May 26, 2016 - 00:00
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/ 06/02/2016 - 00:00
/ 05/19/2016 - 00:00
/ 05/12/2016 - 00:00
/ 05/05/2016 - 00:00